Visage Early Access Gameplay Part 2 - Welcome back to Visage! Today in Visage, we continue exploring this horror house, when things take a turn for the worse! We're able to leave the house and enter where Lucy might have been hiding on the outside, but the sinister entity continues to follow us... Let's play Visage Early Access!
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Join the IGParadise and talk about Visage: https://discord.gg/vBzHaWd
Visage on Steam: https://store.steampowered.com/app/594330/Visage/
Visage is a first-person psychological horror game. Explore a mysterious ever-changing house in a slow-paced, atmospheric world that combines both uncannily comforting and horrifyingly realistic environments, and enjoy a genuinely terrifying experience.
WARNING: This video game may potentially trigger seizures for people with photosensitive epilepsy. Player discretion is advised.
Visage is a first-person psychological horror game.
Explore a mysterious ever-changing house in a slow-paced, atmospheric world that combines both uncannily comforting and horrifyingly realistic environments, and enjoy a genuinely terrifying experience.
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IGP Twitter: http://bit.ly/IGP_Twit
IGP Twitch: http://bit.ly/IGP_Twitch
I've watched this before and it's still legitimately terrifying lol. Lotta back seat gamers down here. Not only telling you how to play, but also insulting your intelligence. That's kind of fucked up. It's easy to catch the small stuff when your watching from an external perspective. But, when you're caught up in the moment, especially in a horror game where you're already in a state of anxiety, it's easy to miss some stuff. If you must criticize try constructive criticism that way you're building up and not tearing down. At the very least show the man some respect for working hard to entertain us. Keep doing you man I personally enjoyed every minute.
Ah yes. Mister white knight I understand you. I perfectly do. But what frustrates me from seeing him play was not being slow or anything he missed from the lore. Its him not taking to heart the instructions given to him. Most of all the FREAKING LIGHTER! But I digress. I know he is anxious about playing this, but shouldn't it be that because he so hyper aware of whats happening in the game that he must absolutely know the mechanics. My absolute frustration was seeing him read the instructions of using the lighter and proceeds to use it in the opposite way. WHY? WHY WOULD YOU USE A LIGHTER WHEN YOU HAVE LIGHT?
Other than that I am quite satisfied.
Agreed 100%! This game is terrifying, and I don't blame him at all for missing details, because I definitely would, too. Even when you know what to do, it doesn't change the fact that the game is incredibly nerve-wracking and is literally designed to make you not want to move forward because of how scary it is.
I played this as my first horror game and what he did in this 40 mins was 6 min for me. You just have to follow the black line. This took him 40 mins. I m not angry at him its free content for us but he WAS slow
Sorry for being late to this one, just gotta say that if bravery is doing what you are afraid to...you, my man, are the bravest person I know of on YT, and I would never be able to play this game for myself.
Never listen to the backseat-gamers and whiners, keep doing what you do and never apologize for anything you do.
I don't think it was actually a monster...
To me, it seemed like someone drugged her with something, then made her kill the bird? But she was a child, so of course she tried to escape the feeling of guilt by blaming it on a supernatural being.
Have no idea who or how would drug her and why he would tell her to "get rid" of the bird?
Graphics and atmosphere are great. But it feels like this is another completely railroaded jumpscare fest with a "It's all inside your head" story. Would have loved more interaction with stuff inside the house and more gamplay depth.
I have seen many people play this. Only you and Jesse Cox noticed Lucy standing there at 35:43. However Jesse had 3 other people playing with him where you was all by yourself. Props to you for noticing her on your own.
Wow imagine this shit in VR? Im waiting for the release because I am betting they will have the full game with VR compatibility. Is there anyone out there who would even take money to play this shit in VR?
IGP, ignore the people telling you how to pronounce Visage. It's a word in the English language in its own right and you where pronouncing it correctly... The game isn't French so theirs no reason to be using the French version of the word.
How fu*k up would it be when you examine the word block, it spells out Valak or Emily or something, eh? Like the dev wasn't even paying attention to it thinking it's just decor and boom, it spells it out.
IGP: When you saw Lucy at the first time, and you run away she left you an injection on the ground, this injection was on the picture what was in the box, but you don't have that. Check it maybe still there on the ground where she was. That time she did not attack you, just show that injection.
Im pretty sure it's way more psychological than "just a demon coming out of the TV". Someone hurt the girl physically and injected her with stuff - maybe the father? A foster-family (If she survived the shooting and the father got caught/commited suicide)? Crazy uncle?
I'm also thinking more like: Whoever is shooting is taking away all the love and protection from the girl, so he'll get full control over her - and is then drugging her (by injection) to keep her in his power. Maybe she's getting abused (Visage: Face - maybe she's a beautiful little girl and the man wants her.....)
Maybe I'm wrong, we'll see when it gets an ending/or IGP finishes the game :).
From what i can tell, and i'm simply inferring, your character is the little girl grown up or mother or older female family member. The gasping choking sound you hear is your character as she begins to have a defcon 1 panic attack. Which is why the pills help and the sounds go away along with the vision issues as you return to normal sanity
I'm going to put the cat among the pigeons here and say video games, just by their very nature, cannot be scary. Because however sophisticated the setup, direction, they always have to resort to cheap jump scares. Add to this the unavoidable 'uncanny valley' problem, and bad animations, and what you have as a result is quite an underwhelming and not-so-scary experience.
So, I think it seems like you're the murderer and the family will seek revenge on you. Question is, who are you? Are you this Dwayne guy who's house and family it apparently is? I'm not sure myself, for immersion purposes you'd think you'd have to be a character who doesn't know their way around the house, otherwise you're playing a game where you explore and try and find where things are, while in the role of a character who already knows the house.
Assuming that Dwayne is the father, and you're not Dwayne, then where is Dwayne? Was he not murdered, and who are you, and of course why did you murder them?
Is this taking place immediately after the murders? Did you pass out? The neighbour hasn't seen Dwayne in a while, but hasn't called the cops... yet, so not that long. Is this because you had them tied up all that time, or is just because that's how long has passed since you murdered them? If you're not Dwayne then even more so, where is Dwayne since the neighbour hasn't seen him.
So many many questions.
IGP, I think you're doing a great job! Thank you for subjecting yourself to this horror for our entertainment. You are far braver than I, sir!
Also, you're the first person I've seen "break" the game and fall through the map :'D
Why celebrate LGBT Pride? The history of oppression for LGBT persons has centered around notions of appropriateness/normality and invisibility. LGBT persons have often lost their families, their friends, their employment and their lives because others have deemed the way they love to be inappropriate or abnormal. Our society has a strong sense of gendered normality: Men do x and women do Y. Indeed, who we are allowed to love has historically been linked to that which is deemed appropriate for our gender. When an individual chooses to live with integrity, as an authenticate person, despite the societal dangers of doing so, they exemplify Pride; that is worthy of celebration. The freedom possessed by todays lgbt students was made possible by the courage and strength of individuals who refused to feel shame for who they were and Who lived authentically and openly, winning straight allies along the way. Instead of lamenting the paucity of role models living authentically when we, as educators, were in school, perhaps we are called to be the role model we wished we had had! Now, and every day, is the time for Pride!
Professor of LGBTQ Studies.
May 22nd is Education Support Professionals Day!!
As educators, we know the crucial role played by the thousands of paraprofessionals, office workers, bus drivers, custodians and maintenance staff in our schools and/or Community Colleges. In fact, it would be difficult to imagine a school going for one day without ESPs.
When we talk about strengthening our schools, we need to strengthen everyone who works within them. Along with recruiting and retaining quality teachers, we must recruit and retain quality education support professionals. To do that, it certainly means providing decent wages and benefits to the people who spend their days making sure our students are safe, well fed and learning.